For decades, the development of the gaming industry has been closely linked to scientific discoveries and innovations from the world of computing technology. Today, there are thousands of cyber sports disciplines in which competitions and tournaments are held.
One of the world’s first giants in cybersports was shooters, namely CS (then 1.6). It was natural that in the rapidly developing competitive discipline began to appear leagues, platforms, and ratings. Feisit was one of them. In this article, we will look at the features of this platform and consider its advantages and disadvantages.
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FACEIT is a cyber sports platform that has its own leagues for multiple gaming disciplines such as DOTA 2, PUBG MOBILE, CS2 (CS:GO), LoL, Rocket League, WoT EU, TF2, Smite, Brawl Stars, Rainbow 6S, Warface, Clash Royale, Hearthstone, SquadBlast Beta, Halo MCC, Halo 5 XBOX, Krunker, and many others.
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The platform has its own game servers, independent of game servers, ELO rating system and leagues, and anti-cheat. In addition, FACEIT held its own tournaments in the discipline of SpringStrike: Global Offensive, known as the Esports Championship Series.
Why do you need this platform at all if you can just play in-game CS2 (CS:GO) matchmaking? The answer is very simple, the playing conditions on FACEIT are better.
Since its inception, FACEIT has been ahead of conventional matchmaking in CS2 (CS:GO). Developers from Valve did not improve the game in technical terms in any way over time. Having received the highest rank in CS2 (CS:GO) (Global Elite), players had no motivation to play further, as no new horizons this achievement did not open.
Another thing about FACEIT is that players with a certain level of play could break through to the pro scene, and the top CS2 (CS:GO) teams can notice him. Over time, every player who reached a certain level realized that there is no reason to waste their time if there is a more promising way, especially with better conditions.
Tickrate is a unit of measurement that shows how fast actions in the game are transmitted to the server and vice versa. In regular CS:GO servers tickrate was and still is at 64. Those who play on a regular MM have probably seen moments when you are killed when you have already run for cover precisely because of the low tickrate of the server.
On the FACEIT platform, the servers are twice as fast, and their tickrate is already 128 units. That contributes to a smoother game and eliminates inaccuracies in data transfer that occur at 64 tickrates. Yes, in CS 2 servers will already have 128 tickrates, but it should also be worth mentioning that 128 units is not the limit, and there is still room for development.
VAC (Valve Anti-cheat) is a system built into CS2 (CS:GO) to find players using third-party software or scripts that are banned. As you can understand, in the case of anti-cheat, everything is the same as with the servers, with no innovations.
This problem became an issue after CS2 (CS:GO) became free-to-play. In nonprime matchmaking, 6 out of 10 rinks were served by someone using cheats. I don’t think I need to say that’s just a terrible statistic.
FACEIT has its own anti-cheat, and yes, it works much better than VAC. But it has to be said that it hasn’t improved a bit since its inception. Yes, you will not meet a player with “spin-bot” or “aim-bot”, but there are 100% cheaters there. There are much fewer of them than in CS itself, but in about one out of three hundred matches, you may well play with a cheater.
FACEIT’s player recruitment system is much better than the regular MM. The performance level of a player is measured in ELO. You can see the statistics of each player, and it is in the public access. The system tries to do so that solo players do not get caught with those who play in a pack, for a more equal chance to win.
There are cases when the level of players in the teams is not the same, but even in this case, the team with a higher average ELO will get fewer points for the victory, and vice versa. Thus, it makes little sense for a raw player to play in a pack with a player of a weak level because for defeats he will lose much more than for a victory.
Instead of the usual ranking, FACEIT proposes to divide players into levels from 1 to 10. Each level has its own range of ELO, for example, 1 lvl from 1 – 800 ELO, 10 lvl from 2001 ELO and higher. That makes it possible to divide players into leagues or Skill Levels. In the ladder (ranking of players for the season), players divide into 1-3 lvl, 4-6 lvl, 6-7 lvl, separately 9, and separately 10 levels. The winner of the season receives appropriate prizes..
The platform has its currency, faceit points, for which you can buy many different goodies in games and real items, such as merch of professional CS2 (CS:GO) teams or game peripherals. You can earn them by taking a prize place in the seasonal ladder or by completing missions available with the Premium subscription.
Players with special talent who have shown high results in the season may receive an invitation to the FPL-C special league. That is a league, or rather a qualification for the FPL (FACEIT Pro League), where professional players such as s1mple, NiKo, etc. play. This way, you can be noticed or recommended, which can start your career in eSports.
Unfortunately, in addition to all the advantages, the platform has obvious disadvantages.
All of us would like there to be an ideal platform for CS2 (CS:GO), but alas, as it happens in the world, there is nothing 100% ideal. In this section, we will look at the main problems of FACEIT. Perhaps this will contribute and give impetus to the development and improvement of the platform.
Bugs and malfunctions happen in absolutely any game, but if we talk specifically about FACEIT, lately, malfunctions and stoppages of search queues are fairly common platform problems. Bugs when entering the server, server crashes, problems with the site, and the site not seeing anti-cheat happen more and more often.
Some fixes are done within a few minutes, but there are also breaks in work for an hour or more. Technical support does not always respond in time and inactivity of admins during matches. That greatly affects the mood in the community and the attitude of the players to the service.
If you are used to choosing a map like in in-game MM, then, alas, you will be disappointed because this opportunity is available only with a Premium subscription. The same goes for choosing the server you want to play on. Of course, the site needs to earn money somehow, but this puts the players in unequal conditions.
Also, only people with a Premium can farm full faceit points. Without it, there is no access to seasonal missions and a ranked ladder. This is no longer so significant because few people play FACEIT for the sake of earning. To tell the truth, only a few can win a total of 230 matches in 31 days.
Smurfs, boosters, and accbuyers are the main scourge of the platform. Agree that it is unfair if a player of 10 lvl goes to another account with a lower level and will play against noticeably weaker players. This not only destroys the essence of the platform but also prevents other players from developing.
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Buying accounts with high levels is also pointless because you will play at your level, thereby ruining the game for the allies and eventually returning after a few matches to your true level. Better save your resources and time and spend them on something more useful.
FACEIT punishments are common. Their severity depends on the complexity of the player’s misconduct. For cheating, you will naturally get a hardwire ban. Bypassing it is very difficult and costly, so think twice before installing prohibited software on your PC.
As for other violations, they are punishable by a temporary ban or even a warning. For example, if you use an anti-ban program, then you may receive a ban for two weeks. Agree, this is very little because such software is used only by those who are afraid of being banned, that is, cheaters.
They also ban for multiaccing (having more than one FACEIT account), but only an account, which allows a dishonest player to simply create a new one and continue playing. And even then such players are mostly banned only if their previous account is indicated in the complaint, which cannot be done in any way with the capabilities of a simple player.
As you can see, there are enough pros and cons, so it remains only to hope that the FACEIT owners will somehow improve the site or there is a second option – CS 2.
With the release of CS 2, new horizons may open before the players. According to the developers, CS 2 should have everything that is on FACEIT, but there is a 128 tick rate, advanced anti-cheat, a new rank system, etc. The main question is how Valve will implement that all.
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Healthy competition has always been the engine of progress, so perhaps improvements are just around the corner. For more information about the changes in CS 2, we advise you to read the article on our blog.
In today’s realities, FACEIT remains a unique platform for playing CS2 (CS:GO) with an obvious advantage over simple matchmaking. There are downsides, but if the FACEIT team improves the platform, then it will become an ideal refuge for both rising stars and ordinary players. Want to know more about the world of CS? Then read our blog.
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